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Mangband newbie FAQ / survival guide
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Version .35, late april/early may 1999
By Alex Dingle (Blair, Wortle, Thraxton, etc)
Macros and revisions added by Conn -- thanks!
*** NOTICE -- This document is currently under construction. If you would
like to add/modify/write a section of it, you are more than welcome.
Talk to me.***
****************************************************************************
Before you read this guide, listen to this once bit of advice. Don't get
discouraged!! If you are new to mangband, you will die..... a lot. But,
as you get more experienced, you will become better at surviving, and may
even live to see level 20. Have fun!
****************************************************************************
Table of Contents
-----------------
Part I -- Basic Setup, pre-game questions
1. What is mangband? How do I find out more about it?
2. How is mangband different from angband?
3. "Have you played angband before?"
4. How do I / Why should I turn off graphics?
5. How do I make the game go faster?
6. What are the preference files? What options should I enable?
7. It says I need a modified client. Where can I get one?
8. What happens when I die?
9. What are the basic game commands?
Part II -- Getting Started
1. Alright, I'm in the town. What do I do now?
2. What kinds of equipment should I buy?
3. How do I use the stuff I bought?
4. Help, I keep getting killed by mean looking mercenaries/battle
scarred vetrans!
5. How do I get into the dungeon?
6. Why is this level staying the same when I leave it and come back to
it?
7. How do I attack monsters? How is this different from angband?
8. Help, I just died! What do I do now?
9. If I am deep in the dungeon, how do I easily return to town?
Part III -- Macro Tutorial
Part IV -- Survival
1. Help, I keep getting killed by cave spiders!
2. I keep getting mobbed by orcs!
3. I got blinded and confused by a dark elven mage. ;-(
4. I was killed by air hounds. ;-(
5. Which monsters should I watch out for?
Part V -- Miscilanious Questions
1. How does mangband differ from angband?
2. How do I send private messages?
3. What is targetting lag?
4. Can I attack other players?
5. Now that I am addicted to mangband, how do I retain a social life?
6. Gee Whiz! Can I get a lot of hot dates from playing mangband?
Part VI -- Glossary of mang-related slang/vocabulary
Part I -- Basic Setup, pre-game questions
-----------------------------------------
1. What is mangband? How do I find out more about it?
Mangband is an addictive multiplayer real-time adventure game based
loosly off Tolkien's "The Lord of the Rings" series, originally written by
Keldon Jones. The official (although somewhat dated) mangband homepage can
be found at http://www.umr.edu/~keldon/MAngband/. A more recent page that I
recommend is Thorin's mangband page, found at
http://members.xoom.com/MAngband/index.html . Mangband is a variant of the
popular game angband, and a lot of useful links and information can be found
on the angband home, http://www.phial.com.
Since the source code is available, many of the servers
(such as fox-099) run versions of mangband with custom modifications. Servers
using the fox-099 set of modifications are usually denoted by a -D after the
version name. These modifications give a number of things, notably affordable
houses, enhanced team abilities, and enhanced class skills.
2. How is mangband different from angband?
See the discussion below in section VI.1.
3. "Have you played angband before?"
Mangband is derived from a single player turn based game called
angband. Mangband is by no means an easy game, and is often difficult for
newcomers to get the hang of. If you have never played angband before, and
are having a lot of problems learning mangband, then it might be helpful to
check out angband first. That said, many players have become mangband addicts
without any prior angband experience.
4. How do I / Why should I turn off graphics?
Currently, the windows client (the program you are probably running
right now if you are using MS windows) comes with graphics turned on by
default. What "graphics" are is a replacement for the standard ascii
characters with graphical representations. In my opinion, graphics look
really ugly, and when using them it is hard to differentiate between the
different monsters. If you are using the windows client, I strongly recomend
that you disable graphics. Although in the built in menus there appears to
be a way to disable graphics, this does not work. To disable graphics, you
have to edit mangclient.ini (in the same directory as the executable) and
change the first line from graphics=1 to graphics=0. For this change take
effect, you will have to exit mangclient.exe and start it again.
Thorin (see Thorin's mangband page above) has mentioned that he has a
set of graphics which are much nicer looking than the standard ones, but I
have not seen them yet.
5. How do I make the game go faster?
This is one of the most frequently asked questions, and usually refers
to one of several problems which will be adressed below. They are :
a. Latency (lag) -- How long it takes for the game to react to your
commands.
b. Choppiness -- How often the game prints your character when you
are running, how smooth the game is.
c. Speed of character movement -- The speed at which your character
moves through the dungeon.
a.
LAG
LAG
LAG
This is THE biggest problem of mangband, and there is no simple
solution. It comes about because of the finite amount of time it takes for
computers to exchange information over the internet. Latency varies from
location to location, and from time to time. Lag is typically (but not
always) the best (lowest) when originating from a geographic location close
to the server, and late at night (when only mangband'rs would still be up).
Lag also (typically, but not always) is inversly proportional to the
bandwidth of your connection. So, if you are having a ton of lag over the
modem, a solution may be to upgrade to DSL, or play from school/work, where
they have a direct connection. Another solution may be to try switching
ISPs, as lag varies from one to another.
I personally find a latency of higher than 350 ms (.35 of second)
unplayable. To determine your exact latency, try pinging the server. To
do so from windows, goto start/run. Type in command. A dos shell should now
come up. Type in ping [insert the IP adress of the server here] and hit
enter. You are cautioned, however, that his won't work on the fox-099
server, as incoming (and outgoing!) pings are firewalled. [if you don't know
what this means, don't worry about it] A simple test for if you are
outragously lagged is to try to talk. (hit ':') If your message repeats
several times (as seen above with "LAG"), then you most likely are. If you
are extremly lagged, and playing over a modem, it is sometimes helpful to
reconnect to your ISP, as you might be able to get a better connection.
It should be noted that we have had some players who have gotten high
level characters (> lvl 30) while playing with extreme lag. The most notable
example is Aga, who plays over a modem from Russia.
b. C H O P P I N E S S
A major problem with mangband currently is that the game, especially
when played over a modem, is not as smooth as it could be. This is due in
part to the fact that the networking code was not built from the ground up,
it was obtained from the multiplayer game xpilot.
Discussion of improvements, ssh
c. Speed of Character Movement
This is a non-problem. If you think you are moving too slow, the
first question to ask yourself is if you are running. To run (using the
standard controls), hit '.' and then the direction you wish to move in.
Note that you can't run when monsters are in sight.
If you ARE running and you still find your speed of movement too slow,
then realise that if you moved faster, so would the monsters. If you want
to move faster, then you can by getting plusses to speed, such as from a
potion of speed. Also, if the game ran faster, then since monsters would get
more attacks in a given period of time lag would be even more significant.
It should be noted that the game runs at varies with the depth of the
dungeon. This was
6. What are the preference files? What options should I enable?
The preference files....
I strongly recomend you enable depth_in_feet and show_weights. Also
make sure that use_old_target is enabled (it should be). If you are used to
roguelike controls (hjkl for movement) then you should enable roguelike
controls.
7. It says I need a modified client. Where can I get one?
On fox-099, certain changes have been made that a modified client is
needed for.
8. What happens when I die?
You become a ghost. Ghosts can go through walls /ceilings. You have
undead powers to your disposal, depends on your level how powerful they
are. Press "U" to use them. You can also resurrect in the temple (the 4 in
town). You will then lose half your exp, but you can pick up things again :)
9. What are the basic game commands?
Note that these are just a few the standard controls. If you use the
roguelike controls, it is assumed that you know what you are doing.
a * denotes something new to mangband (from angband)
movement - num pad (make sure numlock is on)
run - '.'
talk - ':' *
See who is connected - '@' *
[Conn - On my keyboard (In win98) it's leftctrl+leftalt+2.]
Rest - 'R' *
quit the game - control-x
view your inventory - 'i'
view your equipment - 'e'
wield/equip something - 'w'
take off something - 'T'
eat something - 'E'
refill a lantern (with oil) 'F'
go down - '>'
go up - '<'
drop - 'd'
drop some gold - '$' *
view a map of the explored level - 'M'
use a staff - 'u'
aim a wand - 'a'
zap a rod - 'z'
edit your macros - '%'
edit your preferences '=' [note, this is only for temporary changes]
buy a house 'h' *
party options - 'P'
undead powers - 'U'
[there are a lot more commands]
Part II -- Getting Started
--------------------------
1. Alright, I'm in the town. What do I do now?
Buy stuff in the shops, go into the dungeon, kill monsters, get stuff,
raise levels, return to town to sell/buy stuff, return to the dungeon, etc.
Then go kill Morgoth.
2. What kinds of equipment should I buy?
Try to buy a lantern and some oil, if you can afford it, in the general
store. (1) In the general store, also buy some food rations and a cloak.
3. How do I use the stuff I bought?
To equip an item, hit 'e'. (see section I.9 above)
4. Help, I keep getting killed by mean looking mercenaries/battle scarred
vetrans!
Make sure you are equiping a light source (such as a torch or a
lantern). Try to practice running away from them before they get to you.
This skill will be useful in the dungeon. If this is a real problem, maybe you can convince a higher level
character to kill all the townspeople,
5. How do I get into the dungeon?
The down staircase is in the southwest corner of the town (hit M to
see it on the map). Go onto it and hit '>' to go down.
6. Why is this level staying the same when I leave it and come back to it?
There are several possible reasons why the level is not changing.
One is that someone else is on the level, which causes it to remain static.
Another is that someone has saved on the level. When you save on a level,
it remains the same until either the server resets or you come back into
game and leave the level.
7. How do I attack monsters? How is this different from angband?
8. Help, I just died! What do I do now?
If you are high level (yeah, right), you may be able to get a
sympathetic PC to come ressurect you.
9. If I am deep in the dungeon, how do I easily return to town?
Buy a word o
Part III -- Macros
------------------
*** READ THIS ***
If you dont know what a macro is, i'll explain it.
It's a programmed key on your keyboard. You can program it to do whatever
keypresses you want, in any order you want.
And it's easy.
Let's say youre a mage.
Gain Detect Creatures (Gab).
Inscribe your Beginners magic book with @m1. This should set your book as a
number 1. The m in front is for security purposes, so you can only cast
spells with that number. You can have @z1 and @f1 too, but not @1 and @1,
else shit may happen when you try to quaff your rod or zap your cure serious
potions...
Push % to go to the macro-screen.
Press (3) Enter a new action. Set the action as \em1b
Press (5) Create Normal Macro. push F1 on your keyboard.
If you did something wrong and pushed esc instead of F1, press (6) Create an
Identity Macro. Push Esc. Your Esc key should act normal again.
Now, push Esc to get out of the menu and back in the game.
Push F1, and you will cast cast mab.
But why the \e part? and why choose a Normal Macro instead of a Command macro?
They kind of connect to each other. If you try to set \em1b as a command
macro, the macro will ignore the \e. The "\e" is the same as escape. So if
you were doing something else, like eating, quaffing, or gaining spells, and
something bad happens, you want the macro to work! at once! Also, it's udeful
when you dont want to push esc on numerous occations, like when firing rapid
stinking cloud or something. Time is precious in mang. Set your \e in front
of every macro you make.
You could put \e's in the back too, but not overdo it.
The more \e's you have, the more lag you will get.
Remember not to assign it to a command macro, but a normal macro.
So if you had the first four spells in the first book, the macro-actions
would be like this:
Magic missile : \e*tm1a
Detect Creatures : \em1b
Phase Door : \em1c
Light Area : \em1d
Remember to macro all your spells. You can use ctrl-F1 too, not only F1...
Let's say you are a warrior.
You have bought phasedoor scrolls already, and you still have your berserk
strength potion.
Inscribe your berserk strength potion with @q1
Go to the macro-menu again (%) and choose (3) Enter a new action
Set the action as \eq1
Press (5) Create a Normal Macro, and press whatever key you want to activate
the quaffing of your berserk strength potion (F12 for example).
Press esc, and you're in the game again. You have just macroed your Berserk
Strength potion. When you press F12 like suggested, you will quaff the
berserk strength potion.
Same procedure with the phasedoor-scrolls.
Macro them @r1, set the action as \er1, and make a Normal macro.
As you probably know, throwing flasks of oil at monsters hurt them. If you
are a mage, inscribe your flasks @v1, and set the action \e*tv1, normal
macro.
Here's how to shoot with your bow:
Macro your arrows @f0
Set action as \ef0*t, and set it as normal macro.
The *t is for targetting. happy shooting :)
You can also make a macro like this: u1q1q1
Inscribe your tele staff @u1, and cure critical potions @q1.
In angband, there's an inscription that goes like this: !d!k
This force the comp to ask for confirmation when you try to drop or destroy
the item. This does not work in Mangband.
Quick-Guide to macroes
1. How do I make a bow macro?
Inscribe the missiles @f1
Set macro as f1*t
2. How do I make a spell/prayer macro?
Inscribe the spellbook @m1 or the prayer book @p1
For a targetting spell like magic missile: *tm1a
For a normal spell like Detect monsters: m1b
3. Help! I saved my macros when they were messed up and now I cant do
{my thing}
Delete your macro-file.
Part IV -- Survival
-------------------
1. Help, I keep getting killed by cave spiders! I even lost a level 7
warrior to them!
The solution to this is to have phase door macros. See the above section.
You can buy them in the alchemists shop. (5 in town)
2. I keep getting mobbed by orcs!
Phase doors.. and know where the stairs are
3. I got blinded and confused by a dark elven mage. ;-(
The solution to this is to make a macro for cure serious wounds
potions. Cure serious wounds potions will cure blindness, as well as
confusion. You can buy them in the temple. (4 in town)
4. I was killed by air hounds. ;-(
I'm sorry.... that is probably frusterating. Phase doors are great
because they are cheap, but they are no substitute for the real thing. Once
you can afford it, buy a staff of teleportation and make a macro for it.
This should (hopefully) prevent this sort of thing from happening.
5. Which monsters should I watch out for?
The answer is all monsters. Any situation, when out of control, can
be deadly. However, some monsters have a reputation for being responsobile
for more PC kills than others. This is a list of those monsters which are
generally acknowledged to be especially deadly. That is, if you haven't fought
one before, and meet it/them for the first time, then you should be very
cautious. Note that the colorations listed might vary from system to system.
Cave spiders - dark 'S'
Orcs (any kind) - 'o'
Dark elven mages - purplish 'h'
Mirkwood spiders - green 'S'
Hounds (earth, air, gravity) brown, green, light blue 'Z'
Any ancient, or nasty dragon - 'D'
Ancient multi-hued dragons - flashing 'D' (especially deadly)
Solar - gold 'A'
[-Note from Conn:]
Always be sure you have control over the situation. Cast defensive spells ..
Rest in safe spots near walls .. make sure you have the right equipment for
your level.
Part V. -- Miscilanious Questions
---------------------------------
1. How does mangband differ from angband?
2. How do I send private messages?
3. What is targetting lag?
4. Can I attack other players?
5. Help! Now that I am addicted to mangband, how do I retain a social life?
Get your friends addicted, too!! And if you don't think your friends
are "manghead" types.... you might be surprised. And if you don't
think playing mangband constitutes social interaction..... [thwack!]
6. Gee Whiz! Can I get a lot of hot dates from playing mangband?
Only if you are female. ;-)
Part VI. -- Glossary of mang-related slang/vocabulary
------------------------------------------------------
Name (alternative names) -- defenition
Artifact (holy Sh$t man!!!!) -- An object, possessing special powers, of
which only one exists in the game. Generally very rare, and valuable. Hit ~
to see a list of the artifacts that have been found.
BM (7) - The black market, a store (7) in town that sells powerful items for
outrageous prices.
Buffer Dump -- An unecpected client crash. Usually happens on fox-099 more
than on other servers. Very deadly.
Cheez (chez, cheese) -- Any questionable practice, from a gameplay or
roleplaying standpoint. Includes, but not limited to, storage characters,
transferring powerful items from a high lvl character to a starting low lvl
character, and bringing in new characters and killing them to get money. If
you are unsure if something is "cheez", ask other players who are playing.
Dive -- 1. To go down deeper than you should, faster than you should,
especially with low level characters. A common practice among experienced
players. 2. To go down several levels, an informal way of saying stair
scumming. 3. A noun used to refer to a trip down into the dungeon, usually in
past tense. Examples : "We dove to 600 feet, but then we got surrounded by
orcs.", "Wanna dive?", "Wow, that was an awesome dive, I made a ton of cash."
See stair scumming.
DSM -- Dragon Scale Mail, a type of rare armour. if you are new you probably
won't be finding any anytime soon.
Dynamic level (dynamic) -- A level that is randomly regenerating each time someone
leaves it and comes back to it. See static level.
Excellents -- Non-unique items that possess special powers. An example
would be a long sword of slay orc, or soft leather boots of stealth.
FA -- Free Action. Provides immunity to paralysis and slowing attacks.
Becomes neccesary around 750 feet (for sane players).
Goods -- Items that are magically enhanced, with no special powers. An
example would be a whip +6+3, or small leather boots +6.
Gorth Room -- a type of room found in the dungeon that is subdivided into 4
chambers, often housing tough monsters.
HA -- Holy Avenger. A type of excellent weapon. (see excellent)
Morgoth, Lord of Darkness (Morgoth) -- This is the most powerful unique
monster. To win the game you must kill him.
Party -- A group of characters that adventure together. Characters in the
same party can always see each other (even when behind walls), can see what
depth the other party members are on, and share experience while on the same
dungeon level. To create a party, hit P. (or O if you use roguelike
controls)
Phase Door Scrolls (phase) -- Phase door scrolls can be purchest in the
alchemists shop (5). When read, they teleport the player a short distance
away. They are essential for low level characters, as a
means of escaping dangerous situations. Can be used as a verb. (I was
surrounded by orcs, but I phased and got away.)
Pseudo ID (pseudo) -- . If a character has been holding an unidentified
object long enough, he may be able to tell if it is enchanted, cursed, or
ordinary. High level characters pseudo-ID faster. Can be used as a verb.
(Hey, wanna pseudo this for me?)
Sector --
Static level (static) -- A level that, for whatever reason, is staying the
same when it is left.
Unique -- A special monster, who is an individual. Often accompanied by
acoplices. An example would be Mugash, the Kobold Lord.
Vault (lesser vault) -- a special room in the dungeon, typically housing many
out of depth monsters and superior treasure.
Vault, greater -- You'll know one if you see one. Thats all I'm saying here.
WOR (word of recall) -- A scroll which, when read in the dungeon, will
return you to town, and if read in town will take you to the deepest depth
you have been in the dungeon. On servers with the fox-099 modifications,
you can select your recall depth by inscribing your scrolls @R[the depth],
for example @R650.